8 Easy Card Games for Two Players

All you need is a deck of cards. These easy two-player card games, from Gin Rummy to Speed and Cribbage, are quick to learn and fun for couples, friends and families.

Two people playing a friendly card game at a cafe table with cards fanned in their hands
A single deck of cards can provide years of two-player fun.
In this guide
  1. 1. Gin Rummy
  2. 2. Speed
  3. 3. Crazy Eights
  4. 4. Cribbage
  5. 5. War
  6. 6. Spit (or Slam)
  7. 7. Egyptian Ratscrew
  8. 8. Spite and Malice
  9. Quick comparison
  10. The bottom line

A standard deck of cards is one of the best entertainment bargains around. It costs a few dollars, fits in a pocket and can be used for dozens of games. These eight two-player games are easy to learn, quick to play and perfect for a quiet evening, a long flight or a rainy afternoon.

1. Gin Rummy

Difficulty: Moderate | Play time: 20–40 minutes

Each player is dealt 10 cards. On your turn, draw from the deck or the discard pile, then discard one card. The goal is to form melds: sets of three or four cards of the same rank, or runs of three or more consecutive cards in the same suit. When your unmatched cards (called "deadwood") total 10 points or fewer, you can "knock" to end the hand. If all your cards are in melds, you have "gin" and earn a bonus.

Why play it: It is a true classic with plenty of strategy hidden in simple rules.

2. Speed

Difficulty: Easy | Play time: 5 minutes

Speed is a fast, frantic game with no turns. Both players play cards at the same time onto two central piles, placing a card that is one higher or one lower than the top card. The first player to get rid of all their cards wins.

Why play it: It is a great energy boost and loved by kids and teens.

3. Crazy Eights

Difficulty: Easy | Play time: 10–15 minutes

Players try to be the first to play all their cards. You must match the top card of the discard pile by number or suit. Eights are wild and let you change the suit. If you cannot play, you draw from the deck.

Why play it: If you know Uno, you already know how to play.

4. Cribbage

Difficulty: Moderate | Play time: 30–45 minutes

Cribbage uses a special pegboard for scoring, and the first player to reach 121 points wins. Players score points for combinations like pairs, runs and cards that add up to 15. The game has its own charming vocabulary, such as "fifteen-two" and "his nobs."

Why play it: It is a beloved tradition in many American families, and the pegboard makes scoring tactile and fun.

5. War

Difficulty: Very easy | Play time: Varies

Split the deck evenly. Both players flip their top card, and the higher card wins both. If the cards tie, it is "war": each player places three cards face down and one face up, and the higher face-up card wins the whole pile. The player who collects all the cards wins.

Why play it: It requires no strategy, so it is perfect for young children learning card values.

6. Spit (or Slam)

Difficulty: Easy | Play time: 10 minutes

Similar to Speed, Spit has both players racing to play cards on central piles. Each player sets up their own tableau of five piles, and players "spit" a new card into the center when no one can move. Rules vary by family, so agree on them before you start.

Why play it: It is a fast-paced favorite with endless house variations.

7. Egyptian Ratscrew

Difficulty: Easy | Play time: 10–20 minutes

Players take turns flipping cards into a central pile. When certain patterns appear, such as two of the same rank in a row (a "double") or two of the same rank separated by one card (a "sandwich"), players race to slap the pile. The first to slap wins all the cards.

Why play it: It is loud, silly and full of laughter. Just mind your knuckles.

8. Spite and Malice

Difficulty: Moderate | Play time: 30 minutes

Players race to get rid of their "payoff pile" by building shared center piles in order from Ace to Queen. Kings are wild. It mixes strategy and luck and works especially well for couples.

Why play it: It has a satisfying mix of planning and occasional sneaky blocking.

Tip: Keep a second deck handy for games like Spite and Malice, which traditionally uses two decks, and as a backup when a card goes missing.

Quick comparison

Game Best for Strategy level
Gin Rummy A classic evening game Medium
Speed Quick energy burst Low
Crazy Eights Kids and casual play Low
Cribbage Traditional fans Medium
War Young children None
Spit Fast fun Low
Egyptian Ratscrew Laughter and reflexes Low
Spite and Malice Couples Medium

The bottom line

You do not need a shelf of board games to have a great two-player night. With one deck of cards and these eight games, you can play something different every evening for over a week. Start with Crazy Eights or War for a warm-up, then move to Gin Rummy or Cribbage when you are ready for a bit more strategy.